Work with Field Day
Sharing research outside the university is crucial. It takes a lot of effort but it still doesn’t reach enough people. We bring your research to huge audiences with games, virtual reality experiences and citizen science apps.Learn how we work
It starts with a conversation
We start every project the same way. A conversation. While we have specific processes, each project is unique. We want to hear your ideas! Send us an email and we’ll meet over coffee.
Project Kick-Off to Final Product
You’ll join us for a 1-2 day kick-off event where we come together as a team for the first time. We include three key teams at each phase of the design: our design and research team, audience representatives and you, the subject expert. You will join us frequently during production. We can conduct all the design, testing and evaluation with you either in person or remotely.
We get hundreds of thousands of plays
First, we give our games and apps for free to the public, removing the cost barrier for play. Second, we don’t require logins for players, which allows schools to use our games. Third, we network with public schools, public television, media outlets and large online distributors. See live data from the Yard Games
Learning from Big Data
We provide real-time analytics so you can see who, how long and when people play your game or app. We also use these games as instruments to measure and understand learning for our own research. If the project budget allows, we will use this data as part of a larger research and evaluation protocol to understand what and how our audience is learning. This analysis leads to design revisions, academic publications and research grant proposals.
We are a Research Lab
Field Day is an education media research lab within the Wisconsin Center for Education Research at the University of Wisconsin - Madison. Our work lies at the intersection of interactive media and theories of situated and sociocultural learning. In that pursuit, we create new technologies such as augmented and virtual reality, video games, coding platforms and mobile apps that act as research platforms to understand how people learn.
What can we build together?
Digital Field Guides
VR & AR experiences
Citizen Science Apps
What Does a Game Cost?
Our games vary widely in cost. They can take anywhere from a few months to several years to produce. Many labs don’t have this kind of funding, but we have a plan. We partner with you to write the grants that will pay for the project. We start by looking for seed funds available through your organization to develop a game concept. Next we use this concept, complete with sample art and clearly articulated goals, to write public engagement and outreach grants or to write the Broader Impacts or Public Outreach section of your research grant.
What we Make
We make learning games, virtual reality experiences and citizen science apps.
All our games, apps and courses are free and available online.
- Field Work
- Jo Wilder
- The Yard
- Atom Touch
- Crystal Cave
- The N Game
The Yard Games
The Yard Games are 10-20 minute interactive science games for kids in grades 5-8 to explore, play, and experiment with science. Designed to make complicated systems easier to understand, the games are quick to set up and simple to play. They run on any browser. No complicated user accounts or setup required.Play the Yard Games
Explore the atomic world. Play with these tiny building blocks in Atom Touch. You’ll explore principles of thermodynamics and molecular dynamics as you learn the structures and attributes of particles all the way down at the molecular level.Play Atom Touch
The Crystal Cave
Join the kids from The Yard as they discover how crystals are formed at the molecular level while you dig up some sweet crystals to add to your crystal museum.Play Crystal Cave
The N Game
Learn about the Nitrogen Cycle in this exciting board game! The N Game takes about an hour to play. Designed originally for a college level course, but simple enough for middle and high school students.Order the N Game
Jo Wilder and the Capitol Case
Play as Jo Wilder, a scrappy girl who spends her days with her pet badger Teddy and her grandpa, a historian. When some mysterious artifacts show up at the History Museum, you must unravel the clues to find the real stories behind the artifacts.Play Jo Wilder
- Discover IceCube
Create mobile games, tours and interactive stories with ARIS games. Players experience a hybrid world of virtual characters and media in physical space. Anyone who can read can play and design these games. Used in classrooms or informally. IOS device required.Make a game with ARIS
The IceCube Virtual Reality experience puts you in the role of an astrophysicist. You will journey deep into space to track down the source of a neutrino detected by the IceCube observatory in Antarctica. Players learn about the IceCube observatory at the South Pole and the neutrinos they detect. Play at the Wisconsin Institute for Discovery in Madison, WI or download for your own VR device.Learn about Discover IceCube
Use Siftr to make fieldwork activities easy. Teachers take 5 minutes to create a Siftr and students use mobile devices to collect data and observations outside of the classroom. Siftr helps you focus students, organizes their data and creates automatic visualizations to facilitate discussions in classrooms or online.Get Siftr
Work with Us
We work with scientists, researchers, teachers, artists, story tellers, and all-around rad people to make things together to impact our communities.